using UnityEngine;
using System.Collections;

public class Grpher1 : MonoBehaviour {
	public int Resolution = 10;
	private ParticleSystem.Particle[] points;
	// Use this for initialization
	void Start () {
		points = new ParticleSystem.Particle[resolution];
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
